It took me a long time to appreciate DeathI am not sure that I got completely after my initial playthrough, Which was fascinated and dull to equal partsThe game, in which you play as a postpocaliptic delivery man, which, after a violation after a violation in a world, demands a lot from the players. The gameplay is fidli and disappointing, and the story is often disqualified, sometimes no matter. While it borrows the elements by running sims and stealth games, there is nothing like that DeathAnd so it is difficult to check your expectations accordingly.
It was not really until the end of the game I felt that I finally understood what the director Hideo Kojima and his team were going. And with all the out of that path, playing the sequel was a more rewarding experience.
Death Stranding 2: On the beach Is a direct follow -up. You once again control Sam (played by Norman Reids), who are now living in hiding with your adopted children, heat, first after joining the Internet -like network by walking throughout the country across the country. But this is not long before interrupting the life of domestic bliss. At the request of Fragile (Lea Sedox), Sam agrees to add Mexico, and, after appearing strange gates, he eventually goes to Australia to add them. The way, the way he continues to gain a deep understanding of the event known as a death strand, and the heat really dig greatly.
Structurally, Death Stranding 2 It is similar to the origin. It is all about taking jobs. As Sam Trues throughout the continent, he performs a lot of delivery and completes other tasks, in the hope of bringing people on board with this newly associated world. Future of Death One of isolation is; The landscape is foggy and empty, the city is almost completely independent of each other, and Sam mostly only faces other humans through its hologram. Oh, and malignant ghost-like organisms disturb the landscape, which makes Sam-which has the rare ability to be able to return from the dead-one person who can add back to everyone.
Practically, it means that the game is built around walking. Sam should be carefully loaded with weapons, traverse gear, healing items and precious cargo for each trek. He then moves from Point A to Point B, navigating ghosts in rivers, mountains and anger, while all are balanced to protect the cargo. The major change in the sequel is that the mission has a great variety, and it opens up very quickly. You get more weapons rapidly (including guns with special pills to fight those ghosts, which are known as BTS) and tools to make things faster and easier, such as 3D-crushed trucks and trailers for transporting large orders.
Missions are generally more interesting. Sometimes you have to worry about keeping cargo above a certain temperature; The second time you are assigned to save a mortgage. One of my favorite Quests included finding a kangaroo in the middle of a fierce brushfire and returning it to a sanctuary. The Australian landscape is very rigid and more diverse, forcing you to deal with strange organisms that cell your gear battery and epic-scal sandstorm. For most parts, the variety welcomes a lot, and helps to break the monotony that sometimes bothers the origin. But some missions are little like a specific action game, which Death Does not excel. Things at any time develop in war, which is slow and clunk, the game loses a lot of its speed and unique taste.
Other quality lives are twisters. The delicate and its crew – which includes a sailor named Tarman, who has a pet demon cat and is designed to see it mad Max Director George Miller – Operate on a flying craft that can be used for fast travel. There is also a strong codax to read conditions like “Timefall” or “Stillmadar”, which you cannot understand, as well as a very useful “story” section that I had advised every time, when I booted the game.
The biggest change, however, really is – and the fact that I know something is going on. Don’t say that Death Stranding 2 Something less strange. In fact, it can be strangers from the origin. Now you are with a Talking Marionate called Dolman, and the new artists include Shaoli Kutsuna, playing the role of a woman who makes a healing rang (she is naturally named rainfall) and as someone with mysterious powers who are associated with hate to wear shoes in any way.
But with a lot of heavy lifting of the story, I was ready for it, and was able to lose myself Death Stranding 2 More easily. I still don’t understand everything, at least not completely. Even after dozens of hours with the original, I had to refresh my memory regularly on terms, while trying to understand new people (there is a lot to learn a lot about Tar). But the basics that put me in confusion in the beginning – Sam who takes a child in a jar, what a beach is – now part of my lexicon, so that I immerse myself in this world very deeply, and the team of Kojima also finds strange.
he can cook Death A hard chain to recommend for some. It is possible that it will not click perfectly until you play a long and confused game, and then jump into the demand, if more accessible, sequel. But for me, that struggle was worth the effort, because, again, there is nothing DeathIt persecutes, beautiful, and forced me to focus all my attention on it, something that is becoming rare in modern sports. It may take some time to cross that barrier.
Death Stranding 2: On the beach Launched at PS5 on 26 June.