2020-09-02
Eric Stu, co-founder of Infinileads SL, talks The plane marketing team to investigate its latest events and see what kind of news the future will bring. The interview gives you a glimpse in the plane as a company, some of their existing games and some market discussions.
Plason is a relatively new company compared to some big contestants. Established in 2012 you have gone with strength. What do you think has been the biggest contributor to your success, and what makes your slot game unique?
Plane is proud of the development of his personality and immersive games that players are always thrilled to play. Something can be felt in a sector that may be more saturated, we have continuously proved that there are space for companies whose sports design is different from the formula. Listening to constant response from our operators and players gives us the ability to adapt rapidly in a fluid market – this is what keeps us in the pawn of the game design sector.

Sunny Fruit: Hold and Win
Looking at the year, which slot releases, you are the most excited and the upcoming plane games should look forward to fans?
In the first half of 2020, all our releases proved to be extremely popular with both the players and the operator partners. Solar Temple proudly wore it best by his predecessor Solar Queen, and Sunny Fruits: Hold and Win showed us that players never get tired of fruit games. Pearl Beauty: Hold and Win, was a very successful game, and after a long time, our hard work was valid, the game became one of our biggest hits.
Pushing the envelope is the one for which we try and this year is no different. Upcoming Games such as Buffalo Power: Hold and Win and Rise of Egypt – Our first game to include additional bias bonus features.

Pearl Beauty: Hold and Win
Why do you think players should play plane slot games?
The main element customers want from a slot, bliss. With game design, the mission should always develop immersive products with attractive mathematics, which together with immersive gameplay. Players enjoy having a relationship with sports they like and create slots that include elements that anyone likes, who likes the reels, should take a spin on the plane games.
Can you give us some insight to corporate culture in the plane?
In the plane, we are constantly learning and teaching our employees so that each member of the team can understand the latest movements of this fast-paced industry; Use in-house training or external workshops. Whenever opportunities arise, we are ready to take advantage. We are not just a team in the plane, we are the best -minded families in the gambling field.
What are your major markets and is there a specific area that you have recently recorded?
It has always been paramount for us to expand our operator network and increase the access to our audience. This year has seen us signing strategic deals with companies around the world, which increase our presence in major markets such as Croatia, Germany and Bulgaria. Our products are proven to entertain players worldwide, and as we proceed in 2020, we will continue to build our own expanded series of operator partners.

Solar temple
Can you tell us a little about your promotion “Playson Cashdays”? How does this work? Why do players like it?
Playson Cashdays is a series of regular network tournaments held early each month, offering our top performing games and large -scale cash prizes. They incorporate various exciting mechanics, and sometimes include our daily drop tournament mechanics that provide guaranteed victory each day.
Participating games during the promotional period are selected from the ten most popular plane titles, and a combination of hit games and a variety of new exciting tournaments mechanics, plane fans and our operator partners have proved to be a huge hit with both.
Finally, how long is the process from the establishment of a game to its completion?
It all depends on the concept and complexity of mathematics. If we aim to design a game where simplicity is important – then to develop a game where simplicity is paramount, it takes about one or two months. However, when designing more complex games that use more complex mechanics; These can be completed for half a year. The most important here in the plane is that every game is fully designed for its purpose, and every game is perfect when it leaves our studio.